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Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
All documents related to my master thesis
Use any web browser or WebView as GUI, with your preferred language in the backend and modern web technologies in the frontend, all in a lightweight portable library.
Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
A free, powerful, multi-purpose tool that helps you monitor system resources, debug software and detect malware. Brought to you by Winsider Seminars & Solutions, Inc. @ http://www.windows-internals…
Probabilistic language based on pattern matching and constraint propagation, 153 examples
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Leonard Demo Operating System (Amiga version)
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
AMD GPU particles sample based on DirectX 11
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A simple framework for rapid prototyping on Vulkan or Direct3D 12
A minimal atmospheric scattering implementation for Unity
Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications
RmlUi - The HTML/CSS User Interface library evolved
Fast and exact implementation of the C++ from_chars functions for number types: 4x to 10x faster than strtod, part of GCC 12, Chromium, Redis and WebKit/Safari
3D form evolution through tree based transformations
A simple and retro styled Hugo theme ported from Hexo
Halfmoon is a highly customizable, drop-in Bootstrap replacement. It comes with three built-in core themes, with dark mode support for all themes and components.
Visual Studio C++ debugger extensions for Lua
At LinkedIn, we are using this curriculum for onboarding our entry-level talents into the SRE role.
Applied 3D geometry in C++, with a focus on surface meshes.
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
Implementation of several subdivision algorithms for meshes