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msokalski
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Apr 6, 2020
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#include "inventory.h" | ||
#include "network.h" | ||
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extern char player_name[]; | ||
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struct Character | ||
{ | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory> | ||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | ||
<LocalDebuggerCommandArguments>-url gumix@localhost:8080</LocalDebuggerCommandArguments> | ||
<LocalDebuggerCommandArguments>-url gumix@localhost/ws/y4/</LocalDebuggerCommandArguments> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<LocalDebuggerWorkingDirectory>$(ProjectDir)</LocalDebuggerWorkingDirectory> | ||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | ||
<LocalDebuggerCommandArguments>-url gumix@localhost:8080</LocalDebuggerCommandArguments> | ||
<LocalDebuggerCommandArguments>-url [email protected]:80/ws/y4/</LocalDebuggerCommandArguments> | ||
</PropertyGroup> | ||
</Project> |
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> RUN SERVER: | ||
server.exe | ||
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> RUN CLIENTS connected to local server: | ||
game.exe -url your_nick@localhost:8080/ws/y4/ | ||
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> RUN CLIENTS connected to asciicker.com server: | ||
game.exe -url [email protected]:80/ws/y4/ | ||
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> Note that when staring game, there is also minimized console window with chat log | ||
> Hef vun! |