- 惑星ソラリス
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Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Mitsuba 3: A Retargetable Forward and Inverse Renderer
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
Staging repo for development of native port of TypeScript
This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline
One stop shop for getting started with the Vulkan API
A unity plugin that automatically calculates smooth normals for outline rendering.
Fluid simulation engine for computer graphics applications
To support iOS/Android native features in Unity, this will provide variety functions.
PowerShell module for compressing and expanding .unitypackage
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
A 3D chess game made with Unity. Core game library submodule: https://github.com/ErkrodC/UnityChessLib
A uGUI based console to see debug messages and execute commands during gameplay in Unity
A high-level build system based on llbuild, used by Xcode, Swift Playground, and the Swift Package Manager
A real-time 3D fluid simulation implemented in WebGPU
A cross-platform, OpenGL terminal emulator.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A tool to check problems about meta files of Unity
An anti-hacking compiler forked from the ollvm (https://github.com/obfuscator-llvm/obfuscator)
A language-independent scripting engine for Unity and .NET using WebAssembly.
Provides a service to install NuGet packages into a Unity project via the Unity Package Manager
A Visual Studio extension containing a collection of tools to help contributing code to the Chromium project.
Mastering Bitcoin 3rd Edition - Programming the Open Blockchain
A Kotlin Multiplatform Project utilizing ggwave, a data-over-sound library.
High performance Lua interpreter implemented in C# for .NET and Unity
A lighsaber modelled in blender and brough to life in unity
Python frontend with a C++ backend for managing Criware formats.