##This client-project is written for kbengine(a MMOG engine of server) http://www.kbengine.org
##Releases
binarys : https://sourceforge.net/projects/kbengine/files/
##Build: 1: Use git to update the KBE plugin(https://github.com/kbengine/kbengine_unity3d_plugins): In the kbengine_unity3d_** directory: * Git command: git submodule update --init * Or use TortoiseGit(menu): TortoiseGit -> Submodule Update:
2: Or manually update the plugin
git clone https://github.com/kbengine/kbengine_unity3d_plugins.git
clone to Assets/plugins/kbengine/kbengine_unity3d_plugins
3: Build:
Unity Editor -> File -> Build Settings -> PC, MAC & Linux Standalone.
##Start the servers:
http://www.kbengine.org/docs/installation.html
##Start the client:
Directly start.
##Installation:
Change the login address:
kbengine_unity3d_demo\Assets\Plugins\kbengine\clientapp.cs -> ip
##Navmesh-navigation:
The server to use recastnavigation navigation.
kbengine\demo\res\spaces\*
Generation Navmeshs:
https://github.com/kbengine/unity3d_nav_critterai