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import math | ||
from random import random | ||
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from kivy import utils | ||
from kivy.app import App | ||
from kivy.base import EventLoop | ||
from kivy.clock import Clock | ||
from kivy.config import Config | ||
from kivy.core.image import Image | ||
from kivy.graphics import Mesh | ||
from kivy.graphics.instructions import RenderContext | ||
from kivy.uix.widget import Widget | ||
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NSTARS = 1000 | ||
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class Star: | ||
angle = 0 | ||
distance = 0 | ||
size = 0.1 | ||
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def __init__(self, sf, i): | ||
self.sf = sf | ||
self.j = 4 * i * sf.vsize | ||
self.reset() | ||
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def reset(self): | ||
self.angle = 2 * math.pi * random() | ||
self.distance = 90 * random() + 10 | ||
self.size = 0.05 * random() + 0.05 | ||
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def iterate(self): | ||
return range(self.j, | ||
self.j + 4 * self.sf.vsize, | ||
self.sf.vsize) | ||
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def update(self, x0, y0): | ||
x = x0 + self.distance * math.cos(self.angle) | ||
y = y0 + self.distance * math.sin(self.angle) | ||
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for i in self.iterate(): | ||
self.sf.vertices[i:i + 3] = (x, y, self.size) | ||
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class Starfield(Widget): | ||
def __init__(self, **kwargs): | ||
Widget.__init__(self, **kwargs) | ||
self.canvas = RenderContext(use_parent_projection=True) | ||
self.canvas.shader.source = 'starfield.glsl' | ||
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self.vfmt = ( | ||
('vCenter', 2, 'float'), | ||
('vScale', 1, 'float'), | ||
('vPosition', 2, 'float'), | ||
('vTexCoords0', 2, 'float'), | ||
) | ||
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self.vsize = sum(attr[1] for attr in self.vfmt) | ||
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self.indices = [] | ||
for i in xrange(0, 4 * NSTARS, 4): | ||
self.indices.extend(( | ||
i, i + 1, i + 2, i + 2, i + 3, i)) | ||
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self.vertices = [] | ||
for i in xrange(NSTARS): | ||
self.vertices.extend(( | ||
0, 0, 1, -24, -24, 0, 1, | ||
0, 0, 1, 24, -24, 1, 1, | ||
0, 0, 1, 24, 24, 1, 0, | ||
0, 0, 1, -24, 24, 0, 0, | ||
)) | ||
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self.texture = Image('star.png').texture | ||
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self.stars = [Star(self, i) for i in xrange(NSTARS)] | ||
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def update_glsl(self, nap): | ||
x0, y0 = self.center | ||
max_distance = 1.1 * max(x0, y0) | ||
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for i in xrange(NSTARS): | ||
star = self.stars[i] | ||
star.distance *= 2 * nap + 1 | ||
star.size += 0.25 * nap | ||
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if (star.distance > max_distance): | ||
star.reset() | ||
else: | ||
star.update(x0, y0) | ||
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self.canvas.clear() | ||
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with self.canvas: | ||
Mesh(fmt=self.vfmt, mode='triangles', | ||
indices=self.indices, vertices=self.vertices, | ||
texture=self.texture) | ||
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class StarfieldApp(App): | ||
def build(self): | ||
EventLoop.ensure_window() | ||
return Starfield() | ||
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def on_start(self): | ||
Clock.schedule_interval(self.root.update_glsl, 60 ** -1) | ||
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if __name__ == '__main__': | ||
Config.set('graphics', 'width', '960') | ||
Config.set('graphics', 'height', '540') # 16:9 | ||
Config.set('graphics', 'show_cursor', '0') | ||
Config.set('input', 'mouse', 'mouse,disable_multitouch') | ||
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from kivy.core.window import Window | ||
Window.clearcolor = utils.get_color_from_hex('111110') | ||
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StarfieldApp().run() |
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---vertex | ||
$HEADER$ | ||
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attribute vec2 vCenter; | ||
attribute float vScale; | ||
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void main(void) | ||
{ | ||
tex_coord0 = vTexCoords0; | ||
mat4 move_mat = mat4 | ||
(1.0, 0.0, 0.0, vCenter.x, | ||
0.0, 1.0, 0.0, vCenter.y, | ||
0.0, 0.0, 1.0, 0.0, | ||
0.0, 0.0, 0.0, 1.0); | ||
vec4 pos = vec4(vPosition.xy * vScale, 0.0, 1.0) | ||
* move_mat; | ||
gl_Position = projection_mat * modelview_mat * pos; | ||
} | ||
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---fragment | ||
$HEADER$ | ||
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void main(void) | ||
{ | ||
gl_FragColor = texture2D(texture0, tex_coord0); | ||
} |