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Frens Online Scripting

This repo contains all project data for Frens Online (working title).

Building

To build the project, simply import the respective project into GODOT and export for your chosen platform, keep in mind that currently we are only supporting windows and linux directly though you are welcome to attempt building for other platforms.

Modding

Any custom content created on top of the project should be exported as a .pck. When compiling your mod, please make certain you are using the correct version of GODOT, currently the project is being built with GODOT v3.2.1 though we try our best to stay up to date with engine updates.

In order to build a mod, one should use signals and API calls to hook their content into the game, any custom scripting/assets should be stored in a new folder under the custom DIR in the project and when exporting it should be exported as a patch built on top of the latest release version of the project.

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