Check out the original AssetStudio project for more information.
This is the release of CNStudio, Modded AssetStudio that should work with CN unity games.
Some features are:
- Togglable debug console.
- Build Asset List of assets inside game files.
- CLI version.
- Option "Option -> Export Options -> Ignore Controller Animations" to export model/aniamators without including all animations (slow).
- Load Assets listed in `.txt` file.
- Select/Add/Remove entries "Option -> Specify CNUnity Key" | NOTE: double-click on row header to select an entry.
How to use:
1. Build CABMap (Misc. -> Build CABMap).
2. Load files.
CLI Version:
Usage:
AssetStudioCLI <input_path> <output_path> [options]
Arguments:
<input_path> Input file/folder.
<output_path> Output folder.
Options:
--silent Hide log messages.
--names <names> Specify name regex filter(s).
--types <Texture2D|Sprite|etc..> Specify unity class type(s)
--containers <containers> Specify container regex filter(s).
--key_index <GAMES> (REQUIRED) Specify key index.
--map_op <AssetMap|Both|CABMap|None> Specify which map to build. [default: None]
--CAB_name <CAB_name> Specify CABMap file name. [default: CABMap]
--map_name <map_name> Specify AssetMap file name. [default: assets_map]
--group_assets_type <ByContainer|BySource|ByType|None> Specify how exported assets should be grouped. [default: 0]
--version Show version information
-?, -h, --help Show help and usage information
Looking forward for feedback for issues/bugs to fix and update.
Special Thank to:
- Perfare: Original author.