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Weighted, blended order independent transparency pass for use with three.js.
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
API to be able to use ComfyUI nodes within nuke, only using the ComfyUI server
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
World's most performant DOM-based web table. Try it! fast-grid.vercel.app/
JavaScript Gaussian Splatting library.
Three.js-based implementation of 3D Gaussian splatting
A tiny wrapper built around fetch with an intuitive syntax. 🍬
Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"
InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
[ECCV 2024 & NeurIPS 2024] Official implementation of the paper TAPTR & TAPTRv2 & TAPTRv3
CUDA accelerated rasterization of gaussian splatting
High-resolution models for human tasks.
Demo and reference implementation of the heat method
Demo and reference implementations of mesh parameterization methods
We write your reusable computer vision tools. 💜
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
A GLSL type checker, code formatter, and minifier for WebGL
GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.
Use CSS View Transitions API in Next.js App Router.
Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"
pmndrs / meshline
Forked from spite/THREE.MeshLine🪱 Mesh replacement for THREE.Line
Light-weight custom Qwik hook for adding smooth CSS transitions to your Qwik components.