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Use rounded values to compare position of object to center of the can…
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…vas because object x and y after zoom may not be integers
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sorich87 committed Jul 30, 2014
1 parent f45cff1 commit 28dd7ec
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions lib/centering_guidelines.js
Original file line number Diff line number Diff line change
Expand Up @@ -19,10 +19,10 @@ function initCenteringGuidelines(canvas) {
viewportTransform;

for (var i = canvasWidthCenter - centerLineMargin, len = canvasWidthCenter + centerLineMargin; i <= len; i++) {
canvasWidthCenterMap[i] = true;
canvasWidthCenterMap[Math.round(i)] = true;
}
for (var i = canvasHeightCenter - centerLineMargin, len = canvasHeightCenter + centerLineMargin; i <= len; i++) {
canvasHeightCenterMap[i] = true;
canvasHeightCenterMap[Math.round(i)] = true;
}

function showVerticalCenterLine() {
Expand Down Expand Up @@ -59,8 +59,8 @@ function initCenteringGuidelines(canvas) {

if (!transform) return;

isInVerticalCenter = objectCenter.x in canvasWidthCenterMap,
isInHorizontalCenter = objectCenter.y in canvasHeightCenterMap;
isInVerticalCenter = Math.round(objectCenter.x) in canvasWidthCenterMap,
isInHorizontalCenter = Math.round(objectCenter.y) in canvasHeightCenterMap;

if (isInHorizontalCenter || isInVerticalCenter) {
object.setPositionByOrigin(new fabric.Point((isInVerticalCenter ? canvasWidthCenter : objectCenter.x), (isInHorizontalCenter ? canvasHeightCenter : objectCenter.y)), 'center', 'center');
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