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unit.h
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acopy of a correct unit.h from Vladex's repo
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DaemonCantor authored and DaemonCantor committed Jan 30, 2011
1 parent eabfbef commit a277f7f
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions src/game/Unit.h
Original file line number Diff line number Diff line change
Expand Up @@ -1486,6 +1486,8 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void SendMonsterMove(float x, float y, float z, SplineType type, SplineFlags flags, uint32 Time, Player* player = NULL, ...);
void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL);
void SendMonsterMoveTransport(WorldObject *transport, SplineType type, SplineFlags flags, uint32 moveTime, ...);
template<typename PathElem, typename PathNode>
void SendMonsterMoveByPath(Path<PathElem,PathNode> const& path, uint32 start, uint32 end, SplineFlags flags);

virtual bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);

Expand Down Expand Up @@ -2203,3 +2205,4 @@ inline void Unit::SendMonsterMoveByPath(Path<Elem,Node> const& path, uint32 star

#endif


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