This is an example of how to write custom compute-shaders in Unreal Engine 4.27 (there is also a 4.26 branch)
The main goal of this project is to provide an example of how to use the RDG to transfer large amounts of data to the GPU.
The Wiki of this project contains an explaination of the code.
The implementation and usage of the shader lies entirely in the plugin of this project. To demonstrate the use of compute-shaders, the project just colours a texture with the position of the first vertex of a given mesh.