This project is a quick JUCE Audio Plugin example implementing a first order lowpass filter with export targets for a standalone audio application, an audio unit, and a Unity native audio plugin. This example was used in a talk I gave at a local Game Audio Boston meetup. Read more.
This plugin example is set up to be very easy to work with (on Mac OS X). After cloning or downloading the project, you should
be able to open the file at Builds/MacOSX/GABUnityDemo.xcodeproj
in Xcode and compile the project immediately.
After that, you'll find all the compiled binary files in Builds/MacOSX/build/Debug
or Builds/MacOSX/build/Release
, depending
on your build configuration.