Stars
Icon is an arcade-style Fixed Shooter action game developed for the original Nintendo Entertainment System (NES)
A Hello World App written in 6502 assembly for the Nintendo Entertainment System and NES Emulators
Hello world examples in NES 6502 assembler for ca65/ld65
JLCPCB Design Rules implemented as Custom Rules in a .kicad_dru file
A simple tutorial for a bare metal usb implementation on an stm32
LabTools : Differential Oscilloscope Probe (100MHz+/700Vpp-2.5kVpp)
Universal Radio Hacker: Investigate Wireless Protocols Like A Boss
Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
PSOne visuals through shaders in Godot 3.1
A collection of PS1 shaders for godot
2.4" 2.8"3.2" 3.5" 5.0" 7.0" TFT LCD driver for the Raspberry PI 3B+/A/A+/B/B+/PI2/ PI3/ZERO/ZERO W
An easy to use blogging platform, with enhanced support for Jupyter Notebooks.
A simple SPI library to interface with Austria Microsystem's AS5048A angle sensor
Official PyTorch implementation of "I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image", ECCV 2020
Code for Photo-Sketching: Inferring Contour Drawings from Images 🐶
This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in it…
These are the build files for the CAMERADACTYL BRANCOPAN Panoramic Camera
Official implementation of Adabins: Depth Estimation using adaptive bins
Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
A Python library for simulation KiCad schematics using Spice