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GB: Refactor apu envelope code to reduce duplicated code
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,87 @@ | ||
#pragma once | ||
#include "pch.h" | ||
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class GbEnvelope | ||
{ | ||
public: | ||
template<typename T, typename U> | ||
static void ClockEnvelope(T& state, U& channel) | ||
{ | ||
uint8_t timer = state.EnvTimer; | ||
if(state.EnvTimer == 0 || --state.EnvTimer == 0) { | ||
if(state.EnvPeriod > 0 && !state.EnvStopped) { | ||
if(state.EnvRaiseVolume && state.Volume < 0x0F) { | ||
state.Volume++; | ||
} else if(!state.EnvRaiseVolume && state.Volume > 0) { | ||
state.Volume--; | ||
} else { | ||
state.EnvStopped = true; | ||
} | ||
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//Clocking envelope should update output immediately (based on div_trigger_volume/channel_4_volume_div tests) | ||
channel.UpdateOutput(); | ||
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state.EnvTimer = state.EnvPeriod; | ||
if(timer == 0) { | ||
//When the timer was already 0 (because period was 0), it looks like the next | ||
//clock occurs earlier than expected. | ||
//This fixes the last test result in channel_1_nrx2_glitch (but may be incorrect) | ||
state.EnvTimer--; | ||
} | ||
} | ||
} | ||
} | ||
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template<typename T, typename U> | ||
static void WriteRegister(T& state, uint8_t value, U& channel) | ||
{ | ||
bool raiseVolume = (value & 0x08) != 0; | ||
uint8_t period = value & 0x07; | ||
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if((value & 0xF8) == 0) { | ||
state.Enabled = false; | ||
} else { | ||
//This implementation of the Zombie mode behavior differs from the description | ||
//found here: https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware | ||
//Instead, it's based on the behavior of the channel_1_nrx2_glitch test and | ||
//and SameBoy's implementation of the glitch | ||
bool preventIncrement = false; | ||
if(raiseVolume != state.EnvRaiseVolume) { | ||
if(raiseVolume) { | ||
if(!state.EnvStopped && state.EnvPeriod == 0) { | ||
state.Volume ^= 0x0F; | ||
} else { | ||
state.Volume = 14 - state.Volume; | ||
} | ||
preventIncrement = true; | ||
} else { | ||
//"If the mode was changed (add to subtract or subtract to add), volume is set to 16 - volume." | ||
state.Volume = 16 - state.Volume; | ||
} | ||
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//"Only the low 4 bits of volume are kept" | ||
state.Volume &= 0xF; | ||
} | ||
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if(!state.EnvStopped && !preventIncrement) { | ||
if(state.EnvPeriod == 0 && (period || raiseVolume)) { | ||
if(raiseVolume) { | ||
//"If the old envelope period was zero and the envelope is still doing automatic updates, volume is incremented by 1" | ||
state.Volume++; | ||
} else { | ||
state.Volume--; | ||
} | ||
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//"Only the low 4 bits of volume are kept" | ||
state.Volume &= 0xF; | ||
} | ||
} | ||
} | ||
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state.EnvPeriod = period; | ||
state.EnvRaiseVolume = raiseVolume; | ||
state.EnvVolume = (value & 0xF0) >> 4; | ||
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channel.UpdateOutput(); | ||
} | ||
}; |
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