Stars
Proof of concept: compiling material nodes into GLSL shaders
Bringing Characters to Life with Computer Brains in Unity
A framework for building high-performance plugin systems into any application, powered by WebAssembly.
An objective comparison of multiple frameworks that allow us to "transform" our web apps to desktop applications.
A lightweight library that creates a Texture Atlas from Three.js textures
Parallax Occlusion mapping on top of a MARTINI terrain mesh
A starting point for building an iOS, Android, and ssr seo friendly Progressive Web App with Tailwind CSS, React w/ Next.js and Capacitor
The open source Firebase alternative. Supabase gives you a dedicated Postgres database to build your web, mobile, and AI applications.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A database of physically based values for CG artists.
A proposal for adding a useful pipe operator to JavaScript.
Third person character controls for @react-three/fiber + @react-three/cannon
Concurrent data-structure to compute binary trees in parallel
robertlong / recastCLI.js
Forked from mqp/recastCLI.jsWebAssembly port of Recast navigation mesh generation code
Converts XML to JSON using node-expat
A JSON-like data structure (a CRDT) that can be modified concurrently by different users, and merged again automatically.
The simplest, most powerful way to build a functional web app (fwa)
Template for reproducing the Zelda BOTW inventory interface
David AI is a free and open-source collection of customizable, production-ready UI components built with Tailwind CSS.