Releases: nxrighthere/UnrealCLR
Releases · nxrighthere/UnrealCLR
1.32
1.31
- Added UTF-8 support for strings
- Exposed movement component
- Exposed rotating movement component
- Updated code analyzers for the installation tool
- Upgraded to .NET 6.0.1
1.30
- Added support for Unreal Engine 4.27.0
- Exposed string properties for actors and components
- Fixed unresolved symbol when calling blueprint library from C++ (contributed by @tonetechnician)
- Fixed termination of the process if one of the project dependencies is missed
- Upgraded to .NET 5.0.9
1.29
- Added support for Unreal Engine 5
- Added command-line options for a non-interactive installation
- Exposed seamless travel option property
- Exposed transform instances functionality for instanced static mesh component
- Upgraded to .NET 5.0.6
- Minor improvements
1.28
- Exposed game mode base functionality
- Exposed pawn possession determination functionality
- Fixed inconsistency of the transform structure across supported platforms
- Improved strings encoding for non-English characters in debug functionality
- Upgraded to .NET 5.0.5
- Minor improvements
1.27
- Exposed pawn control rotation property for spring arm component
- Fixed condition where managed code not executing if the level actor doesn't persist in the world
- Upgraded to .NET 5.0.2
- Migrated to MIT license
1.26
- Exposed post-process component
- Exposed text render component
- Exposed function for child actor obtainment of the child component
- Exposed function for batch update instance transforms of the instanced static mesh component
- Improved unit tests
- Minor improvements
1.25
- Added support for cooperative unloading of dependencies with native libraries
- Added support for deep profiling using external applications
- Exposed asset registry functionality
- Fixed
Application.ProjectDirectory
incorrect path in packaged builds - Renamed pawn control rotation matching properties
- Improved runtime performance
- Improved codebase and unit tests
- Upgraded to .NET 5 RC2
1.24
- Exposed batched processing functionality of child actors and components
- Exposed batched overlapping functionality for actors and components
- Exposed batched world actors processing functionality
- Exposed character landing event
- Exposed pawn yaw, pitch, and roll control rotation matching functionality
- Changed
ObjectReference
parameters toActorReference
andComponentReference
where appropriate - Fixed process termination caused by failed actor spawning with a custom name
- Improved unit tests
- Minor improvements
1.23
- Added 8-bit to 32-bit colors conversion functionality
- Exposed hierarchical instanced static mesh component
- Exposed player controller hit tracing functionality
- Exposed VR functionality
- Exposed font functionality
- Fixed world cleanup conditions
- Updated compatibility to 4.26.0
- Improved unit tests
- Minor improvements