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Update README.md
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ohiofi authored Feb 8, 2024
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Expand Up @@ -89,27 +89,29 @@ Toys vs games vs puzzles vs simulations

Chris Crawford is a veteran game designer and founder of the Game Developers Conference (GDC). He's written several book on game design and his 1984 book [The Art of Computer Game Design](https://www.digitpress.com/library/books/book_art_of_computer_game_design.pdf) is available online. Crawford's hierarchy/taxonomy of games divides interactive entertainment ("intertainments") into 5 categories: Interactive Stories, Toys, Puzzles, Competitions, and Games.

<p style="background:gray">
interactive story: a narrative with some small interactive element added
toy: a plaything without defined goals
puzzle: a challenge without purposeful opponents
competition: a form of play without direct interaction between the players
game: a form of play in which players directly interact and are allowed to hurt each other's performance
</p>

Which category do the following describe?
- challenges without opponents that have clearly defined goals
- interactive playthings, simulations, and sandbox games without defined goals
- challenges with opponents without direct interaction between the competitors
- narratives with limited interaction in which the primary entertainment value is the storyline
- challenges with opponents in which the players (human or A.I.) directly interact in such a way as to foil each other’s goals
- interactive story: a narrative with some small interactive element added
- toy: a plaything without defined goals
- puzzle: a challenge without purposeful opponents
- competition: a form of play without direct interaction between the players
- game: a form of play in which players directly interact and are allowed to hurt each other's performance




3 Minute Game Design: Episode 2 - The Forms
https://www.youtube.com/watch?v=MgyVwFRrzcU

"X" isn’t a game!
[http://www.raphkoster.com/2012/03/13/x-isnt-a-game/](http://www.raphkoster.com/2012/03/13/x-isnt-a-game/) - review Raph Koster's venn diagram of games and digital interactive art

Which category do the following describe?
- challenges without opponents that have clearly defined goals
- interactive playthings, simulations, and sandbox games without defined goals
- challenges with opponents without direct interaction between the competitors
- narratives with limited interaction in which the primary entertainment value is the storyline
- challenges with opponents in which the players (human or A.I.) directly interact in such a way as to foil each other’s goals

Cow Clicker by Ian Bogost
[http://bogost.com/games/cow_clicker/](http://bogost.com/games/cow_clicker/) - an experiment and deconstructive satire of social games by a Georgia Tech professor

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