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Visualize Your Ideas With Code
A refreshingly simple data-driven game engine built in Rust
Lexical is an extensible text editor framework that provides excellent reliability, accessibility and performance.
A plugin that enables a subset of entity relationship features for bevy
ECS-driven 2D and 3D physics engine for the Bevy game engine.
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
An interactive playground for generative graphics. Combine nodes & logic into WebGL shaders - all through an intuitive no-code interface.
A 3D pixel-art style shader with clean outlines and edge highlights.
An archetypal Entity Component System, built entirely in Typescript
2D outline materials for the bevy game engine.
A PCUI extension for creating node-based graphs
Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
seeded random number generator for Javascript
🎛️ Compact GUI for fine-tuning parameters and monitoring value changes
🍼 650B Virtual DOM - Use reactive JSX with minimal overhead
Components from the YouTube show GUI Challenges: accessible, responsive, adaptive and cross browser components.
A 100% compliant, self-hosted javascript parser - https://meriyah.github.io/meriyah
AdvZIP bin-wrapper that makes it seamlessly available as a local dependency
👷 TypeScript's largest type utility library
Generics to work with tuples in TypeScript
🥜 goober, a less than 1KB 🎉 css-in-js alternative with a familiar API