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stable-2.2.0

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Version 2.2.0 #63

- Replaced NextFrame with NextWorldUpdate.
- Added Exit option for classes menu.
- Fixed zombie class is not selected when mother zombie class is null.
- Added auto set default class if player class is disabled.
- Fixed weapon command crash, and added kevlar purchase.
- Fixed Restart game cause player to spawn as zombie sometime.
- Fixed respawn doesn't work after player death.

beta-2.1.0

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Version 2.1.0 (Remake) #61

Version 2.0.0

- Remake completely.
- Fixed mode is not working properly during warmup round.
- Fixed player health is not applied after respawning.
- Fixed weapon knockback is not calculated when player getting hurt.
- Updated Napalm fire particle brightness.
- Added option random giving player classes on connect and spawn.
- Cfg Convar will now automatically create itself if file is not found.
- Fixed server crashed due to removing weapon from infect.
- Fixed player crashed when applying player model.
- Added respawn API

Version 2.1.0

- Fixed player is not in dictionary of purchase count.
- Fixed mother zombie status didn't set to last after round end.
- Added team winning on timeout option.
- Added health regen feature.

beta-2.0.0

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Publish NuGet package for ZombieSharpAPI

stable-1.2.7

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Fixed SQLite Parameters #53

- Applied prevent relay setup for toggle respawn (Zombie Escape Map)
- Fixed SQLite Parameters.
- Added Auto execute command for Zombie game mode.
- Additional checking player in dictionary.

stable-1.2.6

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Updated API and Virtual Function #51

- Added toggle respawn relay option for Zombie Escape. (Disable by default)
- Updated API and replace CanUse with CanAcquire function.
- Fixed error spam when player quit server while jumping in game.
- Fixed zombie can pick up weapon during round end.

stable-1.2.4

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Added Speed for class and PlayerClass API #48

- Added extra check warmup for "mp_warmup_online_enabled" cvar.
- Added PlayerClass API.
- Added apply speed for PlayerClass.
- Included PlayerStats Module. (Recommend disable for now)
- Added Extra Check when player jump to prevent error.

stable-1.2.3

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Added Napalm Burn and Translation #44

- Fixed an issues where countdown timer is not proper deleted before round start.
- Added EN Translation (Exclude debug stuff).
- Scream Sound Command is now for Zombie Only.
- Removed API locally and replaced it with one from NuGet package.
- Added Napalm Grenade Effect for Zombie to get burned.

stable-1.2.2

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Added Scream Sound #42

- Added Scream Sound.
- Added Zombie Model and sound assets.
- Replaced CanUse with CanAcquire due to Dynohook issue.
- Simplified TerminateRound function.
- Fixed Client Crashed due to over apply same model to the player.

stable-1.2.1

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Added API Hook OnInfectClient and OnHumanizeClient #37

- Added API Hook OnInfectClient and OnHumanizeClient

stable-1.2.0

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API Support #36

API Support