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OBS Studio - Free and open source software for live streaming and screen recording
A framework for building debugging tools built on Unity UI Toolkit.
This library was created for testing and training purposes to retrieve the page source of websites, create Cloudflare Turnstile tokens and create Cloudflare WAF sessions.
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
A custom renderer feature for screen space outlines
A procedural terrain generator for the Unity game engine.
roadmap to becoming a graphics developer
A list of built in Unity Attributes.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
This project is the implementation of FernRP Package, Include NPR/PBR.
Fluid Simulation Implementation in Compute Shaders using Unity3D
Ruppert's Delaunay Refinement Algorithm in Unity
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.