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world map New Windows renderer stash stash Different maps Clean up stash
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Original file line number | Diff line number | Diff line change |
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@@ -1,8 +1,11 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project> | ||
<PropertyGroup> | ||
<RestoreAdditionalProjectSources> | ||
https://nuget.avaloniaui.net/repository/avalonia-all/index.json | ||
</RestoreAdditionalProjectSources> | ||
<NoWarn>CS0067,CS3021,CS1998,CA1416</NoWarn> | ||
<AvaloniaVersion>0.10.8</AvaloniaVersion> | ||
<AvaloniaVersion>0.10.999-cibuild0015264-beta</AvaloniaVersion> | ||
<LangVersion>preview</LangVersion> | ||
</PropertyGroup> | ||
</Project> |
Submodule Dock
updated
3 files
+6 −1 | build/Avalonia.Desktop.props | |
+6 −1 | build/Avalonia.Diagnostics.props | |
+6 −1 | build/Avalonia.props |
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@@ -0,0 +1,12 @@ | ||
namespace OpenGLBindings | ||
{ | ||
/// <summary> | ||
/// Not used directly. | ||
/// </summary> | ||
public enum AccumOp | ||
{ | ||
|
||
} | ||
} | ||
|
||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,\n// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.\n// OpenTK.Graphics.OpenGL4..* |
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@@ -0,0 +1,149 @@ | ||
namespace OpenGLBindings | ||
{ | ||
/// <summary> | ||
/// Used in GL.GetActiveAttrib | ||
/// </summary> | ||
public enum ActiveAttribType | ||
{ | ||
/// <summary> | ||
/// Original was GL_NONE = 0 | ||
/// </summary> | ||
None = 0, | ||
/// <summary> | ||
/// Original was GL_INT = 0x1404 | ||
/// </summary> | ||
Int = 5124, | ||
/// <summary> | ||
/// Original was GL_UNSIGNED_INT = 0x1405 | ||
/// </summary> | ||
UnsignedInt = 5125, | ||
/// <summary> | ||
/// Original was GL_FLOAT = 0x1406 | ||
/// </summary> | ||
Float = 5126, | ||
/// <summary> | ||
/// Original was GL_DOUBLE = 0x140A | ||
/// </summary> | ||
Double = 5130, | ||
/// <summary> | ||
/// Original was GL_FLOAT_VEC2 = 0x8B50 | ||
/// </summary> | ||
FloatVec2 = 35664, | ||
/// <summary> | ||
/// Original was GL_FLOAT_VEC3 = 0x8B51 | ||
/// </summary> | ||
FloatVec3 = 35665, | ||
/// <summary> | ||
/// Original was GL_FLOAT_VEC4 = 0x8B52 | ||
/// </summary> | ||
FloatVec4 = 35666, | ||
/// <summary> | ||
/// Original was GL_INT_VEC2 = 0x8B53 | ||
/// </summary> | ||
IntVec2 = 35667, | ||
/// <summary> | ||
/// Original was GL_INT_VEC3 = 0x8B54 | ||
/// </summary> | ||
IntVec3 = 35668, | ||
/// <summary> | ||
/// Original was GL_INT_VEC4 = 0x8B55 | ||
/// </summary> | ||
IntVec4 = 35669, | ||
/// <summary> | ||
/// Original was GL_FLOAT_MAT2 = 0x8B5A | ||
/// </summary> | ||
FloatMat2 = 35674, | ||
/// <summary> | ||
/// Original was GL_FLOAT_MAT3 = 0x8B5B | ||
/// </summary> | ||
FloatMat3 = 35675, | ||
/// <summary> | ||
/// Original was GL_FLOAT_MAT4 = 0x8B5C | ||
/// </summary> | ||
FloatMat4 = 35676, | ||
/// <summary> | ||
/// Original was GL_FLOAT_MAT2x3 = 0x8B65 | ||
/// </summary> | ||
FloatMat2x3 = 35685, | ||
/// <summary> | ||
/// Original was GL_FLOAT_MAT2x4 = 0x8B66 | ||
/// </summary> | ||
FloatMat2x4 = 35686, | ||
/// <summary> | ||
/// Original was GL_FLOAT_MAT3x2 = 0x8B67 | ||
/// </summary> | ||
FloatMat3x2 = 35687, | ||
/// <summary> | ||
/// Original was GL_FLOAT_MAT3x4 = 0x8B68 | ||
/// </summary> | ||
FloatMat3x4 = 35688, | ||
/// <summary> | ||
/// Original was GL_FLOAT_MAT4x2 = 0x8B69 | ||
/// </summary> | ||
FloatMat4x2 = 35689, | ||
/// <summary> | ||
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A | ||
/// </summary> | ||
FloatMat4x3 = 35690, | ||
/// <summary> | ||
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6 | ||
/// </summary> | ||
UnsignedIntVec2 = 36294, | ||
/// <summary> | ||
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7 | ||
/// </summary> | ||
UnsignedIntVec3 = 36295, | ||
/// <summary> | ||
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8 | ||
/// </summary> | ||
UnsignedIntVec4 = 36296, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_MAT2 = 0x8F46 | ||
/// </summary> | ||
DoubleMat2 = 36678, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_MAT3 = 0x8F47 | ||
/// </summary> | ||
DoubleMat3 = 36679, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_MAT4 = 0x8F48 | ||
/// </summary> | ||
DoubleMat4 = 36680, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49 | ||
/// </summary> | ||
DoubleMat2x3 = 36681, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A | ||
/// </summary> | ||
DoubleMat2x4 = 36682, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B | ||
/// </summary> | ||
DoubleMat3x2 = 36683, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C | ||
/// </summary> | ||
DoubleMat3x4 = 36684, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D | ||
/// </summary> | ||
DoubleMat4x2 = 36685, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E | ||
/// </summary> | ||
DoubleMat4x3 = 36686, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_VEC2 = 0x8FFC | ||
/// </summary> | ||
DoubleVec2 = 36860, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_VEC3 = 0x8FFD | ||
/// </summary> | ||
DoubleVec3 = 36861, | ||
/// <summary> | ||
/// Original was GL_DOUBLE_VEC4 = 0x8FFE | ||
/// </summary> | ||
DoubleVec4 = 36862 | ||
} | ||
} |
25 changes: 25 additions & 0 deletions
25
Rendering/OpenGLBindings/ActiveSubroutineUniformParameter.cs
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namespace OpenGLBindings | ||
{ | ||
/// <summary> | ||
/// Used in GL.GetActiveSubroutineUniform | ||
/// </summary> | ||
public enum ActiveSubroutineUniformParameter | ||
{ | ||
/// <summary> | ||
/// Original was GL_UNIFORM_SIZE = 0x8A38 | ||
/// </summary> | ||
UniformSize = 35384, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39 | ||
/// </summary> | ||
UniformNameLength = 35385, | ||
/// <summary> | ||
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A | ||
/// </summary> | ||
NumCompatibleSubroutines = 36426, | ||
/// <summary> | ||
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B | ||
/// </summary> | ||
CompatibleSubroutines = 36427 | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,53 @@ | ||
namespace OpenGLBindings | ||
{ | ||
/// <summary> | ||
/// Used in GL.GetActiveUniformBlock | ||
/// </summary> | ||
public enum ActiveUniformBlockParameter | ||
{ | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 | ||
/// </summary> | ||
UniformBlockReferencedByTessControlShader = 34032, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 | ||
/// </summary> | ||
UniformBlockReferencedByTessEvaluationShader = 34033, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F | ||
/// </summary> | ||
UniformBlockBinding = 35391, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 | ||
/// </summary> | ||
UniformBlockDataSize = 35392, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 | ||
/// </summary> | ||
UniformBlockNameLength = 35393, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 | ||
/// </summary> | ||
UniformBlockActiveUniforms = 35394, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 | ||
/// </summary> | ||
UniformBlockActiveUniformIndices = 35395, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 | ||
/// </summary> | ||
UniformBlockReferencedByVertexShader = 35396, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 | ||
/// </summary> | ||
UniformBlockReferencedByGeometryShader = 35397, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 | ||
/// </summary> | ||
UniformBlockReferencedByFragmentShader = 35398, | ||
/// <summary> | ||
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC | ||
/// </summary> | ||
UniformBlockReferencedByComputeShader = 37100 | ||
} | ||
} |
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