Highlights
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The Human Interaction and RObotics [HIRO] Group is led by Alessandro Roncone at CU Boulder. We work on robot technologies that enable close, natural, and extended cooperation with humans.
3D building game written in C++ from scratch using GLEW and GLM.
The repository provides code for running inference with the Meta Segment Anything Model 2 (SAM 2), links for downloading the trained model checkpoints, and example notebooks that show how to use th…
Use LibEMG for continuous control with ROS
PyTorch implementation of MAE https//arxiv.org/abs/2111.06377
ROS packages for KINOVA® KORTEX™ robotic arms
Instructions on setting up Mixed Reality with ROS/Unity
[NeurIPS 2024] Depth Anything V2. A More Capable Foundation Model for Monocular Depth Estimation
VisionOS App + Python Library to stream head / wrist / finger tracking data from Vision Pro to any robots.
3D Gaussian Splatting Language-Conditioned Imitation Learning
Pytorch Code for "LEGaussians: Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding"
[ECCV'24] FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information
Gaussian process implicit surface implementation using gpytorch
EEG Transformer 2.0. i. Convolutional Transformer for EEG Decoding. ii. Novel visualization - Class Activation Topography.
Official Dataset for Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
An easy to use PyTorch to TensorRT converter
A collaboration friendly studio for NeRFs
CUDA accelerated rasterization of gaussian splatting
[IROS 2024] Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
Easy NeRF synthetic dataset creation within Blender
Inverse Kinematics Engine for the Franka Emika Panda for Cartesian Pose Control.
An implementation of six degrees of separation for mutual NBA teammates.
A high level API for controlling robotic arms.