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pbrt-v3
pbrt-v3 PublicForked from mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
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TileableVolumeNoise
TileableVolumeNoise PublicForked from sebh/TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
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precomputed_atmospheric_scattering
precomputed_atmospheric_scattering PublicForked from ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
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Unreal-Lightmass-SH-based-GI
Unreal-Lightmass-SH-based-GI PublicForked from sicongyu/Unreal-Lightmass-SH-based-GI
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