Stars
Math library using HLSL syntax with multiplatform SIMD support
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Dual Quaternion and Dual Quaternion Skinning tutorial
A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Productive, portable, and performant GPU programming in Python.
A Taichi extension library providing a set of GLSL-alike helper functions
Implementation of various self-attention mechanisms focused on computer vision. Ongoing repository.
Code for robust monocular depth estimation described in "Ranftl et. al., Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer, TPAMI 2022"
Mie scattering of light by perfect spheres
minimal but extensible header only implementation of photon mapping in C++
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.