- Los Angeles, CA
- https://www.phishchiang.com/
- @PhishChiang
Stars
Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.
JavaScript API for face detection and face recognition in the browser and nodejs with tensorflow.js
A node.js-style module system for GLSL! β¨
Utility classes for Text rendering in Three.js using Bitmap fonts and MSDF (multi-channel signed distance fields).
A library to capture canvas-based animations at a fixed framerate
Console-based GLSL Sandbox for 2D/3D shaders
glsl photoshop blending modes. glslify formatted.
An image effects library for JavaScript using WebGL
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Boilerplate and utils for a fullscreen Three.js app
WebGL lessons that start with the basics
π¬ ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
Shadertoy-like live preview for GLSL shaders in Visual Studio Code
source code for the YouTube series
π A workshopper for GLSL shaders and graphics programming
SpeedTree v6 HDRP port (via Amplify Shader Editor)
erich666 / cs291
Forked from udacity/cs291Interactive 3D Graphics class code