Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
vk/gl: Preserve clamped z precision to some extent
- Use edges of depth range to map clamped stuff Disable range compression on regular draws vs extended range draws - Some applications require full 0-1 usage without compromises. -- TODO: This leaves the extended range z values to fight with regular draws in the .99 - 1.0 range
- Loading branch information