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Hierarchical Task Network Planning deeply integrated with bevy, which I use in my games :P
Goal-oriented Action Planning (GOAP) with Bevy integration
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
An axum template with authentication, sessions, input validation, and more.
LinguaCafe is a self-hosted software that helps language learners read foreign languages.
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
Embedded Rust's Peripheral Access Crate for BL602 microcontrollers
Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.
Painless peer-to-peer WebRTC networking for rust wasm (and native!)
A networking library to make multiplayer games for the Bevy game engine
My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor
A Voxel Multiplayer Sandbox Survival Game built in Rust & Bevy.
Build your node graph applications in Rust, using egui
A 2d tilemap library for bevy. With many useful algorithms/tools built in.
Lightning-fast and Powerful Code Editor written in Rust
An artist-friendly skybox generator wrapping the glTF IBL Sampler
yakui is a declarative Rust UI library for games
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
Collection of generic asset loaders for common file formats
A framework for building adventure games in Bevy.