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Tags: plepers/nanogl

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2.3.1

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v2.3.1

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Add support to Fbo MSAA. Added `samples` param to RenderBuffer's ctor, enable `renderbufferStorageMultisample` (webgl2 only, has no effect on webgl1) sample

removed duplicate `isWebgl2()` typeguard

2.3.0

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v2.3.0

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 - Rename Texture to Texture2D and BaseTexture to Texture
 - TextureType enum exported properly

2.2.1

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v2.2.1

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buffers
  - WebglBuffer can be explicitly set in ctor
  - arraybuffer attributes can define custom stride

fbo
  - added getColorTexture() to return strongly typed Texture

Textures
  - added Base texture and cube textures

2.1.1

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v2.1.1

2.1.0

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v2.1.0

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publish es6 modules

2.0.1

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v2.0.1

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Typescript port(lib still exported in cjs format)
Program.debug default value set to false
Sl Unit in gl1 and gl2

1.0.0

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v1.0.0

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WEBGL2 support -> API CHANGES

FBO complete api redesign
add internal format support for texture
glsl300 support
add Sampler Wrapper

0.3.2

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v0.3.2

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Each program generate a UID per compile

0.3.1

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v0.3.1

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fixed : Fbo is init with correct size - fix nanogl-deth-texture on Edge

0.3.0

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v0.3.0

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Fbo compatibility!
  - remove size form fbo's constructor, must call resize to init
  - refactor depth/stencil attachement