Releases: poingstudios/godot-admob-android
v2.1.7
What's Changed
- feat: LTS for android, using play-services-ads:23.0.0 by @kyoz and @slabgames in #235
- Improve docs by @gumaciel in #239
- Fix build CI/CD Java 17 by @gumaciel in #240
New Contributors
Mandatory changes
For 3.5.x, it is needed to set "Min Sdk" to 21, such as below:
Full Changelog: v2.1.6...v2.1.7
v3.0.5
What's Changed
- Handle non-initialized ad size by @catabriga in #233
New Contributors
- @catabriga made their first contribution in #233
Full Changelog: v3.0.4...v3.0.5
v3.0.4
v3.0.3
v3.0.2
v2.1.6
v3.0.1
What's Changed
- fix: wrong custom paypal link by @gumaciel in #178
- docs: fix badge workflow status by @gumaciel in #179
- Docs by @gumaciel in #184
- docs: added video tutorial on readme by @gumaciel in #185
- ci: release is manual by @gumaciel in #195
- ci: fix generate version on
release_android.yml
by @gumaciel in #197 - ci: added target_commit on upload-release-action by @gumaciel in #199
Full Changelog: v3.0.0...v3.0.1
v2.1.5
v3.0.0
We are thrilled to announce the highly anticipated update of Godot AdMob Android version 3.0.0! This release marks a significant milestone by introducing mediation capabilities.
Important Note: This is a BREAKING CHANGE. Only update to this version if it is absolutely necessary, as it will require substantial code rewriting. We recommend using v2 if possible.
What's New:
-
Kotlin Integration: Version 3.0.0 brings Kotlin into the mix, providing developers with improved development ease and modernity.
-
Enhanced Architecture and Clean Code: We've restructured the codebase, resulting in a more well-defined architecture and cleaner code for better maintainability.
-
Comprehensive Documentation: The documentation has been significantly improved and expanded, ensuring developers have access to detailed information.
-
Streamlined Development: Building your projects has never been easier! We've included handy scripts like
clean_build.ps1
for Windows orclean_build.sh
for Unix (Linux and MacOS). These scripts will automatically add the required Godot library version (e.g., 4.1.1), simplifying your development workflow. -
Automated Export: We've introduced a Gradle task to automatically generate a
.zip
file for export. Now, any developer can create the same.zip
file our CI/CD pipeline produces by executing:./gradlew zipPlugins -PgodotVersion=4.1.1
. -
Plugin Export: Another Gradle task allows you to export the plugins to your working project directory with ease:
./gradlew exportFiles -PpluginExportPath=D:\godot-admob-plugin\android\plugins
. -
Converters: We've added converters to facilitate the conversion between GodotDictionary and JavaObject, making data exchange smoother.
-
Wrapper Classes: We've introduced various wrapper classes that simplify the use of AdMob functionalities, such as
PoingGodotAdMobAdSize
,PoingGodotAdMobInterstitialAd
,PoingGodotAdMobRewardedAd
, and more. -
Mediation Support: You can now easily integrate mediation for popular ad networks like
AdColony
,Meta
, andVungle (Liftoff)
. -
And Much More: This release comes with a plethora of additional enhancements, optimizations, and bug fixes to provide you with the best possible experience.
We are excited to offer this major update to the Godot AdMob Android plugin, and we hope it empowers developers to create even more engaging and successful mobile games. Please refer to the updated documentation for detailed information on how to make the most of these new features.
Thank you for your continued support, and happy coding!
Full Changelog: v2.1.4...v3.0.0
v2.1.4
What's Changed
- Get Initialization State Description by @dagrooms52 in #159
- fix: adaptive banner not working in some phones by @gumaciel in #168
New Contributors
- @dagrooms52 made their first contribution in #159
Full Changelog: v2.1.3...v2.1.4