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Zhejiang university
- Hangzhou,China
Starred repositories
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Unity Node Editor: Lets you view and edit node graphs inside Unity
High Level API Components for Runtime NavMesh Building
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
Realtime-CSG, CSG level editor for Unity
A tool to export any Unity GameObject into a FBX ASCII format
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.
G-Shark is a free and open-source geometry library designed for computational designers and software developers in the Architecture, Engineering, and Construction (AEC) industry.
Simple 2D cloth simulation test + FABRIK (inverse kinematics) test
C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
A useful tool for quickly setting up and manipulating dynamic bones for Unity characters