Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This replaces the water volume PrincipledBSDFShader with a Volume Absorption and Volume Scattering shader to provide a better representation of light attenuation in water. The scattering shader can be updated with Blender 4.3 to use the phase 'Fournier-Forand' which models scattering in an underwater environment (commented out in water.py). The combination of Volume Absorption and Volume Scattering shaders is based on this post https://blender.stackexchange.com/questions/129220/how-to-create-an-underwater-scene-in-cycles
Example image from coral_reef.gin scene