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# HTML Canvas 2D Context | ||
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[英文原版地址](https://www.w3.org/TR/2dcontext/#pixel-manipulation) | ||
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## 摘要 | ||
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该规范定义了 HTML canvas 元素的 2D 上下文。2D 上下文提供对象,方法和属性,以在画布绘图表面上绘制和操纵图形。 | ||
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## 本文件的状态 | ||
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略... | ||
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## 目录 | ||
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1. [符合标准](#符合标准) | ||
2. [canvas状态](#canvas状态) | ||
3. [线样式](#线样式) | ||
4. [文本样式](#文本样式) | ||
5. [建立路径](#建立路径) | ||
6. [变换](#变换) | ||
7. [2D渲染上下文的图像源](#2D渲染上下文的图像源) | ||
8. [填充和描边样式](#填充和描边样式) | ||
9. [在画布上绘制矩形](#在画布上绘制矩形) | ||
10. [在画布上绘制文字](#在画布上绘制文字) | ||
11. [在画布上绘制路径](#在画布上绘制路径) | ||
12. [在画布上绘制图像](#在画布上绘制图像) | ||
13. [热区](#热区) | ||
14. [像素操作](#像素操作) | ||
15. [合成](#合成) | ||
16. [阴影](#阴影) | ||
17. [绘制模型](#绘制模型) | ||
18. [最佳实践](#最佳实践) | ||
19. [例子](#例子) | ||
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## 符合标准 | ||
该规范是 HTML 规范。 HTML5 核心规范中描述的所有一致性要求,一致性类,定义,依赖项,术语和印刷约定均适用于此规范。 | ||
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接口是根据[Web IDL](https://www.w3.org/TR/WebIDL-1/)定义的。 | ||
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该规范定义了 2d 上下文类型,其 2D API 使用[CanvasRenderingContext2D](https://www.w3.org/TR/2dcontext/#canvasrenderingcontext2d)接口实现。 | ||
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当 [canvas](https://html.spec.whatwg.org/multipage/canvas.html#the-canvas-element) 元素的 [getContext()](https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext) 方法返回 contextId 2d 的新对象时,用户代理必须返回一个新的 CanvasRenderingContext2D 对象。任何其他参数都将被忽略。 | ||
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2D 上下文采用笛卡尔坐标系,其原点(0,0)位于左上角,坐标空间的 x 值在向右时增加,而 y 值在向下时增加。 | ||
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IDL定义: | ||
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``` | ||
typedef (HTMLImageElement or | ||
HTMLVideoElement or | ||
HTMLCanvasElement) CanvasImageSource; | ||
interface CanvasRenderingContext2D { | ||
// back-reference to the canvas | ||
readonly attribute HTMLCanvasElement canvas; | ||
// state | ||
void save(); // push state on state stack | ||
void restore(); // pop state stack and restore state | ||
// transformations (default: transform is the identity matrix) | ||
void scale(unrestricted double x, unrestricted double y); | ||
void rotate(unrestricted double angle); | ||
void translate(unrestricted double x, unrestricted double y); | ||
void transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f); | ||
void setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f); | ||
// compositing | ||
attribute unrestricted double globalAlpha; // (default: 1.0) | ||
attribute DOMString globalCompositeOperation; // (default: "source-over") | ||
// colors and styles (see also the CanvasDrawingStyles interface) | ||
attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default: "black") | ||
attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default: "black") | ||
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1); | ||
CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1); | ||
CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition); | ||
// shadows | ||
attribute unrestricted double shadowOffsetX; // (default: 0) | ||
attribute unrestricted double shadowOffsetY; // (default: 0) | ||
attribute unrestricted double shadowBlur; // (default: 0) | ||
attribute DOMString shadowColor; // (default: "transparent black") | ||
// rects | ||
void clearRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); | ||
void fillRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); | ||
void strokeRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); | ||
// path API (see also CanvasPathMethods) | ||
void beginPath(); | ||
void fill(); | ||
void stroke(); | ||
void drawFocusIfNeeded(Element element); | ||
void clip(); | ||
boolean isPointInPath(unrestricted double x, unrestricted double y); | ||
// text (see also the CanvasDrawingStyles interface) | ||
void fillText(DOMString text, unrestricted double x, unrestricted double y, optional unrestricted double maxWidth); | ||
void strokeText(DOMString text, unrestricted double x, unrestricted double y, optional unrestricted double maxWidth); | ||
TextMetrics measureText(DOMString text); | ||
// drawing images | ||
void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy); | ||
void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh); | ||
void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy, unrestricted double sw, unrestricted double sh, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh); | ||
// hit regions | ||
void addHitRegion(HitRegionOptions options); | ||
void removeHitRegion(DOMString id); | ||
void clearHitRegions(); | ||
// pixel manipulation | ||
ImageData createImageData(unrestricted double sw, unrestricted double sh); | ||
ImageData createImageData(ImageData imagedata); | ||
ImageData getImageData(double sx, double sy, double sw, double sh); | ||
void putImageData(ImageData imagedata, double dx, double dy); | ||
void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight); | ||
}; | ||
CanvasRenderingContext2D implements CanvasDrawingStyles; | ||
CanvasRenderingContext2D implements CanvasPathMethods; | ||
[NoInterfaceObject] | ||
interface CanvasDrawingStyles { | ||
// line caps/joins | ||
attribute unrestricted double lineWidth; // (default: 1) | ||
attribute DOMString lineCap; // "butt", "round", "square" (default: "butt") | ||
attribute DOMString lineJoin; // "round", "bevel", "miter" (default: "miter") | ||
attribute unrestricted double miterLimit; // (default: 10) | ||
// dashed lines | ||
void setLineDash(sequence<unrestricted double> segments); // (default: empty) | ||
sequence<unrestricted double> getLineDash(); | ||
attribute unrestricted double lineDashOffset; | ||
// text | ||
attribute DOMString font; // (default: "10px sans-serif") | ||
attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start") | ||
attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic") | ||
}; | ||
[NoInterfaceObject] | ||
interface CanvasPathMethods { | ||
// shared path API methods | ||
void closePath(); | ||
void moveTo(unrestricted double x, unrestricted double y); | ||
void lineTo(unrestricted double x, unrestricted double y); | ||
void quadraticCurveTo(unrestricted double cpx, unrestricted double cpy, unrestricted double x, unrestricted double y); | ||
void bezierCurveTo(unrestricted double cp1x, unrestricted double cp1y, unrestricted double cp2x, unrestricted double cp2y, unrestricted double x, unrestricted double y); | ||
void arcTo(unrestricted double x1, unrestricted double y1, unrestricted double x2, unrestricted double y2, unrestricted double radius); | ||
void rect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); | ||
void arc(unrestricted double x, unrestricted double y, unrestricted double radius, unrestricted double startAngle, unrestricted double endAngle, optional boolean counterclockwise = false); | ||
}; | ||
interface CanvasGradient { | ||
// opaque object | ||
void addColorStop(double offset, DOMString color); | ||
}; | ||
interface CanvasPattern { | ||
// opaque object | ||
}; | ||
interface TextMetrics { | ||
readonly attribute double width; | ||
}; | ||
dictionary HitRegionOptions { | ||
// dictionary to allow expansion on Hit Regions in Canvas Context 2D Level 2 | ||
DOMString id = ""; | ||
// for control-backed regions: | ||
Element? control = null; | ||
}; | ||
interface ImageData { | ||
readonly attribute unsigned long width; | ||
readonly attribute unsigned long height; | ||
readonly attribute Uint8ClampedArray data; | ||
}; | ||
``` | ||
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`context.canvas` 属性必须返回在当前上下文上绘制的 canvas 元素。 | ||
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除非另有说明,否则对于 2D 上下文接口,任何带有数值参数(其值为无穷大或 NaN 值)的方法调用都必须被忽略。 | ||
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每当在此 API 中将 CSS 值 [currentColor](https://www.zhangxinxu.com/wordpress/2014/10/currentcolor-css3-powerful-css-keyword/) 用作颜色时,currentColor 是该元素的 color 计算值,如果在特定情况下 color 属性的计算值未定义,currentColor 关键字是完全不透明的黑色。 | ||
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如果是 CanvasGradient 上的 addColorStop() 方法,用于确定 currentColor 关键字的计算值的“'color'属性的计算值”始终是完全不透明的黑色(因为没有相关的元素)。 | ||
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> NOTE: 这是因为 CanvasGradient 对象与画布无关,由一个画布创建的 CanvasGradient 对象可以被另一个画布使用,因此,在指定颜色时无法知道哪个是“相关元素”。 | ||
> NOTE: 与字体相关的属性也存在类似的问题。这些规则将在下面的相关部分中详细介绍。 | ||
## canvas状态 | ||
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每个上下文维护一堆绘图状态。绘图状态(Drawing states)包括: | ||
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* 当前的[变换矩阵](https://www.w3.org/TR/2dcontext/#transformations)。 | ||
* 当前的[裁剪区域](https://www.w3.org/TR/2dcontext/#clipping-region)。 | ||
* 以下属性的当前值:`strokeStyle`,`fillStyle`,`globalAlpha`,`lineWidth`,`lineCap`,`lineJoin`,`miterLimit`,`shadowOffsetX`,`shadowOffsetY`,`shadowBlur`,`shadowColor`,`globalCompositeOperation`,`font`,`textAlign`,`textBaseline`。 | ||
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> NOTE: 当前路径和当前位图不属于绘图状态。当前路径是持久路径,只能使用 beginPath() 方法进行重置。当前位图是画布的属性,而不是上下文。 | ||
> NOTE: | ||
context.save() 将当前状态压入堆栈。 | ||
context.restore() 在栈顶弹出状态,将上下文恢复到该状态。 | ||
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`save()`方法必须将当前图形状态的副本推入图形状态堆栈。 | ||
`restore()`方法必须在绘图状态堆栈中弹出顶部条目,并重置其描述的绘图状态。如果没有保存状态,则该方法将不执行任何操作。 | ||
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## 线样式 | ||
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## 文本样式 | ||
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## 建立路径 | ||
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## 变换 | ||
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## 2D渲染上下文的图像源 | ||
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## 填充和描边样式 | ||
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## 在画布上绘制矩形 | ||
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## 在画布上绘制文字 | ||
## 在画布上绘制路径 | ||
## 在画布上绘制图像 | ||
## 热区 | ||
## 像素操作 | ||
## 合成 | ||
## 阴影 | ||
## 绘制模型 | ||
## 最佳实践 | ||
## 例子 | ||
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## 参考 | ||
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[canvasapi](https://www.canvasapi.cn/) |