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ScannedReality
- Munich
- https://scanned-reality.com
Stars
An open source library for face detection in images. The face detection speed can reach 1000FPS.
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
Physical based rendering with Vulkan using glTF 2.0 models
Cross platform (Windows, Mac, Linux) native file dialog library with C and C++ bindings, based on mlabbe/nativefiledialog.
Use Metal's C++ interface to draw a triangle in a SDL window
An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
❌ Cargo plugin for linting your dependencies 🦀
Plenoxels: Radiance Fields without Neural Networks
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Compatibility tool for Steam Play based on Wine and additional components
Implementation of SYCL and C++ standard parallelism for CPUs and GPUs from all vendors: The independent, community-driven compiler for C++-based heterogeneous programming models. Lets applications …
OpenXR Specification sources and related material
Zdepth :: Streaming Depth Compressor in C++ for Azure Kinect DK
Zstandard - Fast real-time compression algorithm
A cross-platform, linkable library implementation of Git that you can use in your application.
Simple MPL-2.0-licensed C++ geometry processing library.
Text rendering in Vulkan by estimating signed distance
Easy to integrate Vulkan memory allocation library
Mesh triangle reduction using quadrics
An open-source reimplementation of the game engine of Age of Empires 2: Definitive Edition.