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Dash Da Capo! (game) and Archimedes (game engine)


Table of Contents


Summary

Live link to DOCUMENTATION for the engine

We tried to make a loosesly coupled game engine and game (although there are some tight couplings, notable with state management). Since the game was an RPG, most of our engine functionalities aimed to work towards that end.


Structure

Final Game and Game Engine have our final version of the project.
You can click on the link above for documentation of the game engine.
The demos folder houses the demos we did both in the final mvp demo and in the midterm.
All Unit tests can be found in everything_else/PyToCMigration/test.
The everything else folder has all our preparatory work (including tangential trials). At different points you may find files marked "learning folders" with some toy model attempts at small ideas.


Contributors

Contributors:

  • Alex Michelmann⚙️
  • Jack Wu⚙️
  • David Lin🐢
  • Raymond Naula🐢
  • Pedro Vizzarro Vallejos 🥙

This repository was created for our project in Capstone, taught by Professor Charles Richards.


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