Stars
OpenGL text using one vertex buffer, one texture and FreeType
Detailed comments for ORB-SLAM2 with trouble-shooting, key formula derivation, and diagrammatic drawing
NodeSource Node.js Binary Distributions
EpicGames / SPIRV-Reflect
Forked from KhronosGroup/SPIRV-ReflectSPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Modifications to third party software used by UE4
EpicGames / ShaderConductor
Forked from microsoft/ShaderConductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
EpicGames / SPIRV-Cross
Forked from KhronosGroup/SPIRV-CrossSPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Blender addons that improve the game development workflow between Blender and Unreal.
📖 书籍《Unity Shader入门精要》源代码
WebGL map rendering engine for creative cartography
We propose a simple yet efficient technique to leverage semantic segmentation model to extract and separate individual buildings in densely compacted areas using medium resolution satellite/UAV ort…
Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Interactive, thoroughly customizable maps in native Android powered by vector tiles and OpenGL
42 SPECIFIC WAYS TO IMPROVE YOUR USE OF C++11 AND C++14 中文版
【大厂面试专栏】一份Java程序员需要的技术指南,这里有面试题、系统架构、职场锦囊、主流中间件等,让你成为更牛的自己!