Homepage: https://ezquake.com
Community discord: http://discord.quake.world
This is the right place to start playing QuakeWorld® — the fastest first person shooter action game ever.
Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay.
- Modern graphics
- QuakeTV support
- Rich menus
- Multiview support
- Tons of features to serve latest pro-gaming needs
- Built in server browser & MP3 player control
- Recorded games browser
- Customization of all possible graphics elements of the game including Heads Up Display
- All sorts of scripting possibilities
- Windows, Linux, MacOSX and FreeBSD platforms supported (SDL2).
Our client comes only with bare minimum of game media. If you want to experience ezQuake with modern graphics and other additional media including custom configurations, maps, textures and more, try using the nQuake-installer.
Need help with using ezQuake? Try #dev-corner on discord
Or (less populated these days) visit us on IRC at QuakeNet, channel #ezQuake: webchat or IRC.
Sometimes help from other users of ezQuake might be more useful to you so you can also try visiting the quakeworld.nu Client Talk-forums.
If you have found a bug, please report it here
To play Quakeworld you need the files pak0.pak and pak1.pak from the original Quake-game.
If you have an existing Quake-installation simply extract the ezQuake executable into your Quake-directory.
A typical error message when installing ezQuake into a pre-existing directory is about glide2x.dll missing. To get rid of this error, remove the file opengl32.dll from your Quake directory.
If you have a version of nQuake already installed you can upgrade ezQuake by extracting the new executable into the nQuake-directory.
If you want to make a clean installation of ezQuake you can do this by following these steps:
- Create a new directory
- Extract the ezQuake-executable into this directory
- Create a subdirectory called id1
- Copy pak0.pak and pak1.pak into this subdirectory
Open Visual Studio 2022 and select Clone a repository.
See misc/docs/COMPILING_FOR_WINDOWS.md
These instructions were tested on Ubuntu
Make sure you have the dependencies installed:
(You may skip installing dependencies if you are going to use the build-linux.sh script included in the repository, this will take care of installing packages for you.)
- For Debian/Ubuntu 16.10+
sudo apt install git build-essential libsdl2-2.0-0 libsdl2-dev libjansson-dev libexpat1-dev libcurl4-openssl-dev libpng-dev libjpeg-dev libspeex-dev libspeexdsp-dev libfreetype6-dev libsndfile1-dev libpcre2-dev libminizip-dev
- For openSUSE Tumbleweed
sudo zypper install -t pattern devel_C_C++
sudo zypper install git pcre2-devel Mesa-libGL-devel SDL2-devel libjansson-devel libexpat-devel libcurl-devel libpng16-devel libpng16-compat-devel libjpeg8-devel libjpeg-turbo libsndfile-devel speex-devel speexdsp-devel libXxf86vm-devel
- For Fedora
sudo dnf group install 'C Development Tools and Libraries'
sudo dnf install git pcre2-devel mesa-libEGL-devel SDL2-devel jansson-devel expat-devel libcurl-devel libpng-devel libjpeg-turbo-devel libsndfile-devel speex-devel speexdsp-devel libXxf86vm-devel
Clone the git repository:
git clone --recurse-submodules https://github.com/ezQuake/ezquake-source.git
Switch to ezquake-source
path:
cd ~/ezquake-source/
Initialize/update git submodules:
git submodule update --init --recursive --remote
Run the compilation (replace 5 with the number of cpu cores you have +1):
make -j5
You can add -jN
as a parameter to make
to build in parallell. Use number of cpu cores plus 1 (e.g. -j5
if you have a quad core processor).
Copy the compiled binary to your Quake folder, on 64bit linux the binary will be called ezquake-linux-x86_64
.
See misc/docs/COMPILING_ON_OSX.md
Nightly builds can be found here