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Phaeodaria
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Jan 25, 2011
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/* | ||
* Copyright (C) 2010 Team XBMC | ||
* http://www.xbmc.org | ||
* | ||
* This Program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation; either version 2, or (at your option) | ||
* any later version. | ||
* | ||
* This Program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with XBMC; see the file COPYING. If not, write to | ||
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. | ||
* http://www.gnu.org/copyleft/gpl.html | ||
* | ||
*/ | ||
|
||
precision mediump float; | ||
uniform sampler2D m_samp0; | ||
uniform sampler2D m_samp1; | ||
varying vec4 m_cord0; | ||
varying vec4 m_cord1; | ||
varying vec4 m_colour; | ||
uniform int m_method; | ||
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||
// SM_TEXTURE_NOBLEND | ||
void main () | ||
{ | ||
gl_FragColor.rgba = texture2D(m_samp0, m_cord0.xy).rgba; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,34 @@ | ||
/* | ||
* Copyright (C) 2010 Team XBMC | ||
* http://www.xbmc.org | ||
* | ||
* This Program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation; either version 2, or (at your option) | ||
* any later version. | ||
* | ||
* This Program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with XBMC; see the file COPYING. If not, write to | ||
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. | ||
* http://www.gnu.org/copyleft/gpl.html | ||
* | ||
*/ | ||
|
||
precision mediump float; | ||
uniform sampler2D m_samp0; | ||
uniform sampler2D m_samp1; | ||
varying vec4 m_cord0; | ||
varying vec4 m_cord1; | ||
varying vec4 m_colour; | ||
uniform int m_method; | ||
|
||
// SM_TEXTURE | ||
void main () | ||
{ | ||
gl_FragColor.rgba = vec4(texture2D(m_samp0, m_cord0.xy).rgba * m_colour); | ||
} |