Starred repositories
BitTorrent Client implementation in Node.js
Single file library for vertex cache optimisation of triangles.
Yet Another System Region and Language Simulator
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
SQLiteC++ (SQLiteCpp) is a smart and easy to use C++ SQLite3 wrapper.
Need For Speed™ II SE - Cross-platform wrapper with 3D acceleration and TCP protocol!
010 Editor Binary Template for editing RE Engine game files
Blender DGKP is an importer/exporter for DGKP archives found in Kill la Kill IF
DXIL conversion to SPIR-V for D3D12 translation libraries
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Blender addons to make the bridge between Blender and geographic data
Disassembly/Decompilation of Yu-Gi-Oh! Reshef of Destruction
A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark)
A multi-platform C++ game made for Ludum Dare 46
Simple Visual Novel engine in raylib, aimed to be ported to multiple platforms
NVIDIA Texture Tools samples for compression, image processing, and decompression.