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Update README.md
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rds1983 authored Jan 19, 2022
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Expand Up @@ -57,7 +57,6 @@ using (var stream = TitleContainer.OpenStream("Fonts/test.fnt"))
}
}

// As we use font with one texture, always return it independently from requested name
SpriteFont font = BMFontLoader.Load(fontData, name => TitleContainer.OpenStream("Fonts/" + name), GraphicsDevice);
```

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