Skip to content
/ home Public

This repository acts as a website for me and can be considered my 'portfolio'.

Notifications You must be signed in to change notification settings

realkemon/home

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Cedric 'kemon' Easton

I'm a Europe-based professional Data Scientist and hobby Game Developer, primarily involved in community projects surrounding the old-school titles Wolfenstein: Enemy Territory and Return to Castle Wolfenstein in the idTech 3 engine environment. My primary activity in that regard is my commitment as an Level Designer and Community Manager to ET: Legacy, an open source project aiming to restore the good old days of Wolfenstein: Enemy Territory - whose gameplay is still considered unmatched by many, despite its great age. However, with a rather small, but surprisingly dedicated community surrounding both titles, the ties to other related community projects are very strong.

Level Design

Adlernest


After successfully intercepting the first supply shipment, the Allies continue their attacks with the infiltration of a larger storage facility in the remote mountains. Their attempt is to get their hands on confidential documents that will prove invaluable for future war efforts. The Axis cannot allow this storage facility to be compromised and must defend the documents at all costs.
>> Read more

Bergen


Having disrupted recent supply shipments, the Allies launch their final attack on the now vulnerable naval base and their goal is clear: Use an armoured vehicle to breach the gates of the base and sabotage the transmitter to disrupt communication to the submarines and force them to retreat. To prevent Allied convoys reaching shores, the Axis have to hold the naval base at all cost and keep the transmitter operational.
>> Read more

Dingenskirchen


The noose tightens around the Axis' neck as Allied forces keep pushing forward. A castle in the remote mountains serves as the last stronghold of Axis High Command still preventing Allied advances. Not taking any chances, the Allies are attempting to sneak a suitcase bomb into the High Command conference room to disrupt the Axis' strategy at its core.
>> Read more

Frostbite


Warned of the Allied plans, the Axis set up position in a fortified storage facility. With the element of surprise lost, the Allies have to launch a direct attack on this storage facility, as it is the only way to get hold of the confidential documents depicting supply routes to the nearby secret rocket base, that so narrowly escaped their grasp last time. Hence, the Allies attempt to infiltrate the facility, steal those documents and radio them to OSA headquarters for decyphering.
>> Read more

Ice


A small Axis coastal fortress is the target of the Allies strike group sent by OSA. Overwhelmed by the surprise attack, the Axis hastily abandoned the fortress, only to realise that confidential documents were left behind depicting supply routes to the nearby secret rocket base. Under no circumstances do the Axis intend to let the Allies get hold of the new rocket prototype. Hence, the Axis attempt to retrieve the confidential documents left behind in the coastal fortress at all costs, to transmit them to safety.
>> Read more

Pointe du Hoc


To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies need to gain control of the bunkers on top of the cliff and disable all Axis defense. Expecting a raid at a different section of Normandy, the Axis moved the artillery guns to a railway station in the hinterlands for transport further West. The Allies need to locate and disable those guns.
>> Read more

Stiglitz


Local resistance reported a branch of Deathshead’s X-Labs in a small remote village. Hugo Stiglitz, an OSA agent, has been sent to infiltrate the facility and gather intel of Deathshead’s activities. Communication went dead days ago, so Allies are trying to make their way through the village, free Stiglitz and escort him back to safety for debriefing at the OSA headquarters.
>> Read more

Supply Depot


The first target of the Allied paratroopers tasked with disrupting supply lines to an Axis naval base is a smaller supply depot. According to reports by the local resistance, this depot is currently in the process of preparing a supply shipment. The Allies launch an attack to steal this shipment and use it to further strengthen the efforts of the local resistance. The Axis cannot, under any circumstances, allow this shipment to fall into Allied hands and will attempt to defend the depot at all cost.
>> Read more

Tutorials

Level Design tutorials (Using Garux' NetRadiant)


These days, unforunately, a lot of documentations and tutorial pages for Wolfenstein: Enemy Territory have gone offline. This raises the entry barrier for new mappers so I decided to start a tutorial series. It is intended to explain engine quirks, performance metrics, entity setups and good practises. This remains a heavy work in progress.
>> Read more

Game Development

ET: Legacy (2013 - present)


'ET: Legacy' is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3.
>> Project page
>> Showcase video of my HD retexture efforts (playlist)


Trümmerfrauen (Global Game Jam 2020)


The game 'Trümmerfrauen' was created for the Global Game Jam 2020 with the topic 'Repair'. It is a co-op game for two players where you can experience what it feels like to repair and rebuild your home after a long war.
>> Read more


Among Silhouettes (Global Game Jam 2019)


The game 'Among Silhouettes' was created for the Global Game Jam 2019 with the topic 'What home means to you'. It is a monochrome, 2D coop platformer with the player goal to complete all rooms.
>> Read more


Computer Science

Master's Thesis (2020)
Influence of state subsidies and local conditions on the development of public EV charging infrastructure within Europe.


The goal of the created 'R' framework was to investigate which surrounding locality features exist for each charging station in the OpenStreetMap database, make an assumption towards the location category (e.g. in residential areas, rest stop along motorways, etc.), investigate how each location category evolves over the years and compare that evolution with the timeframe of state subsidies.
>> Read more


About

This repository acts as a website for me and can be considered my 'portfolio'.

Resources

Stars

Watchers

Forks

Languages