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TrenchBroom

TrenchBroom is a modern cross-platform level editor for Quake.

Features

  • True 3D editing, no 2D views required
  • High performance renderer with support for huge maps
  • Vertex editing with edge and face splitting that will not create invalid brushes
  • Manipulation of multiple vertices at once (great for trisoup editing)
  • Smart clip tool
  • Move, rotate and flip brushes and entities
  • Precise texture lock for all operations
  • Smart entity property editors
  • Graphical entity browser with drag and drop support
  • Comprehensive texture application and manipulation tools
  • Search and filter functions
  • Unlimited undo and redo
  • Point file support
  • Automatic backup
  • Support for .def and .fdg files, mods and multiple wad files
  • Full documentation
  • Free (as in beer) and open source (GPLv3)
  • Cross platform (Windows, Mac OS X and Linux supported)

Compiling

Contributing

Changes

TrenchBroom 1.0.5

  • Fixed a crash when undoing edge and face move operations.
  • Improved map loading speed.
  • Improved accuracy of vertex computation.
  • Added antialiasing for grid lines (rebb).
  • Thin out grid lines after a certain distance (rebb).
  • Draw thinner grid lines for small grid sizes.
  • Added face shading depending on view direction (rebb).
  • Fixed a performance problem when editing face attributes.
  • Place initial brush in new maps and make the camera look at it.
  • Position pasted objects so that they line up with objects under the mouse cursor.
  • Added option to use Alt+MMB to move the camera forward and backward.
  • Fixed parsing of color values in FGD files.
  • Improved Quake.fgd and Quoth2.fgd.
  • Updated and fixed some errors in the documentation.

TrenchBroom 1.0.4

  • Improved Quake.fgd and Quoth2.fgd.
  • Improvements to clipboard pasting.
  • Fixed a crash bug when loading maps with invalid brushes.

TrenchBroom 1.0.3

  • Fix off-by-one bug of mod list in map properties dialog.
  • Snap vertex coordinates if close to integer coordinates.
  • Add logging on all platforms.
  • Properly merge spawnflags when loading fgd or def files.
  • Properly set the size of point entities from fgd files.
  • Fix crash bug when clipping all selected brushes.

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A modern Quake level editor.

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