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v61.0.0

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v60.3.4

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fix(SWT): fixing jslib for Unity2021 (MirrorNetworking#3084)

replacing `Pointer_stringify` with `UTF8ToString`, This still works in  2019.4 as well.

fixes "Runtime is not defined" unity bug. Unity does not auto link Runtime in 2021, this is a bug, checking if it is undefined then creating it fixes the issue, and  will continue you work after unity fixes the bug. Note: `Module['dynCall_vi']` fix does not work here because it throws an exception after each call.

original commits:
James-Frowen/SimpleWebTransport@2f5a74b
James-Frowen/SimpleWebTransport@945b50d

fixes: MirrorNetworking#3012

v60.3.3

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perf: SyncVar<T> some more inlining

v60.3.2

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fix: Call OnStopLocalPlayer from ChangeOwner

v60.3.1

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fix: MirrorNetworking#2907 LatencySimulation now uses Time.unscaledTime

v60.3.0

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feat: OnStopLocalPlayer (MirrorNetworking#2070) (MirrorNetworking#3076)

* OnStopLocalPlayer

* NB test

* stuff

v60.2.4

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fix: Duplicate IL2CPP hashes when building to WebGL (MirrorNetworking…

…#3061) (MirrorNetworking#3072)

* fix: Duplicate IL2CPP hashes when building to WebGL (MirrorNetworking#3061)

* change to tryget

* Update DistanceInterestManagement.cs

* Update MethodProcessor.cs

* GenerateMethodName

* Update MethodProcessor.cs

* Update Assets/Mirror/Editor/Weaver/Weaver.cs

* Update Weaver.cs

Co-authored-by: vis2k <[email protected]>

* fix callers to replacement rpcs which used to call the deadlock

* improve generated name

Co-authored-by: cooper <[email protected]>

v60.2.3

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Revert merge master to master

v60.2.2

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perf: inline several hot path functions (MirrorNetworking#3065)

* perf: NetworkReader inline all functions

* perf: NetworkWriter inline all functions

* perf: Utils inlining

* perf: Pool inlining

* perf: NetworkReader/WriterPool inlining

* perf: Compression inlining

* perf: Extensions inlining

* perf: Mathd inlining

* perf: MessagePacking inlining

v60.2.1

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fix: added / updated AddComponent attributes (MirrorNetworking#3062)

* fix: added / updated AddComponent attributes

* fix: Added / Updated AddComponent attirbutes

* Update Assets/Mirror/Components/Discovery/NetworkDiscoveryHUD.cs