Releases: rednblackgames/gdx-miniaudio
Releases · rednblackgames/gdx-miniaudio
v0.5
- Update jniGen to 2.5.2
- Update MiniAudio to 0.11.22 [dev-6ab4567]
- Add Low Pass Filter re-init binding
- Add
MiniAudio#decodeBytes
to decode directly bytes into an Audio Buffer - Fix
setListenerVelocity
incorrect jni call - Fix Android AAsset deadlock due to incorrect Dalvik AssetManager native reference
- Add MASoundPool API
v0.4
- [BREAK] Remove native logs and forward them to libGDX Logging
- Update MiniAudio to 0.11.22 [TBD]
- Update libGDX to 1.12.1
- Support MASound end callback
- Allow to disable low latency mode
- Support chaining multiple data sources gapless
- Fix iOS native crash when file doesn't exists
- Workaround AAudio issues, limit this backend to Android >= 12
- Allow to disable AAudio backend on Android (active by default but may causes random crashes on some devices)
- Fix Android VFS native memory leaks
- Bind native Device Notification listeners (allow to detect interruptions or rerouting)
- Add missing
setListenerVelocity
binding
v0.3
v0.2
- Update miniaudio to latest bug fixes
- Implement libGDX AssetManager Loader
- Add channel separator and combiner nodes
- Add Splitter Node
- Add Leading silence trim node
- Improve effects graph bindings (custom channels control, detach nodes, output bus volume control, better names)