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Coherent noise library for Unity, a port of LibNoise. NOTE: I'm not actively maintaining or developing the project.
Python3 / C++23 Geomorphology Simulation Library and Toolbox
Successors to OpenSimplex Noise, plus updated OpenSimplex.
A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.
Walk through an infinite, procedurally generated city
Infinite Photorealistic Worlds using Procedural Generation
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation
Procedural Hydrology / River / Lake Simulation
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
🌏: Dungeon free resources (terrain & roguelike generation)
Three Ways of Generating Terrain with Erosion Features
App that lets you have a verbal conversation with OpenAi's GPT 4
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
A game made by the Celeste developers in a week(ish, closer to 2)
A brief computer graphics / rendering course
A collection of learning resources for curious software engineers
Command-line tool to customize Spotify client. Supports Windows, MacOS, and Linux.
100+ open-source clones of popular sites like Airbnb, Amazon, Instagram, Netflix, Tiktok, Spotify, Whatsapp, Youtube etc. See source code, demo links, tech stack, github stars.