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real-time online multiplayer battler demo developed with Unreal Engine 4.26/C++/Node.JS

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2021 revzim - aztd-demo

server - Node/TypeScript

client - Unreal Engine 4.26/C++

- PC ISNT GREAT SO RECORDING STUTTERS A LITTLE DURING CERTAIN SWAPPING DUE TO RUNNING SEVERAL APPLICATIONS & PROGRAMS WHILE RECORDING
- VIDEO DESCRIPTION:
- DEMO OF 2 GAME CLIENTS CONNECTED TO GAME SERVER
- REAL-TIME BATTLE BETWEEN 10 AI & 2 PLAYERS

PLAY

  • CLIENT > DOUBLE CLICK AZTD.exe
  • YOU CAN EITHER RUN YOUR OWN SERVER AND PLAY OR CONNECT TO ANOTHER SERVER
  • GO TO CLIENT SECTION TO LEARN HOW TO CONNECT TO OTHER SERVERS

CLIENT

- TO PLAY YOU WILL HAVE TO POINT THE CLIENT TO A SERVER
- TO DO THIS, ENTER CLIENT>AZTD>CONTENT>SETTINGS
- OPEN SETTINGS.JSON
- CHANGE "address" VALUE TO SERVER DOMAIN/IP
- * IMPORTANT * `/test-app` MUST BE APPENDED TO THE SERVER "address"
- BATTLE
  - SMALL MAP TO BATTLE MORE OFTEN
  - 10 AI
- ROAM
  - LARGE MAP TO ROAM AND BATTLE
  - 100 AI
- BUILD
  - BATTLE BUT WITH TOWER DEFENSE
  - DATA DRIVEN BUILDABLE TOWERS
  - TOWER DEFENSE
- EX: http://localhost/test-app || http://192.168.1.1/test-app

SERVER

- PROVIDED IS A BUILT VERSION OF THE GAME SERVER
- TO EDIT THE SERVER PORT GO TO: SERVER & OPEN CFG.JSON
- EDIT PORT TO WHATEVER PORT YOU DESIRE
- MAKE SURE IF JOINING YOUR SERVER, CHANGE SERVER ADDRESS WITHIN CLIENT SETTINGS * SEE ABOVE CLIENT SECTION *
- DOUBLE CLICK THE GAME SERVER TO AUTOMATICALLY START IT UP

AUTHOR: revzim

PACKAGED ON: 2021-08-25

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real-time online multiplayer battler demo developed with Unreal Engine 4.26/C++/Node.JS

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