Stars
Tiled scrollable window management for GNOME Shell
An opinionated desktop shell for hyprland based on GNOME.
Bazzite makes gaming and everyday use smoother and simpler across desktop PCs, handhelds, tablets, and home theater PCs.
Installer & meta-package for the nwg-shell project: a GTK3-based shell for sway and Hyprland Wayland compositors
A Bar/Panel for Hyprland with extensive customizability.
Use any linux distribution inside your terminal. Enable both backward and forward compatibility with software and freedom to use whatever distribution you’re more comfortable with. Mirror available…
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU
A color management framework for visual effects and animation.
bin2cpp: The easiest way to embed small files into a c++ executable. bin2cpp converts text or binary files to C++ files (*.h, *.cpp) for easy access within the code.
A Resource Compiler in a Single CMake Script
Set of utilities supporting workflows common in GPU raytracing applications
A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
RTX Memory Utility Library helps to reduce and compact ray tracing memory for games
Theming framework for NixOS, Home Manager, nix-darwin, and Nix-on-Droid
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers
Windows version of NVIDIA's NCCL ('Nickel') for multi-GPU training - please use https://github.com/NVIDIA/nccl for changes.
A fast & densely stored hashmap and hashset based on robin-hood backward shift deletion