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-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/)
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#!/usr/bin/env python | ||
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Import('env') | ||
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env.add_source_files(env.drivers_sources,"*.cpp") | ||
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# Thirdparty source files | ||
# Not unbundled so far since not widespread as shared library | ||
thirdparty_dir = "#thirdparty/glslang/" | ||
thirdparty_sources = [ | ||
"glslang/MachineIndependent/RemoveTree.cpp", | ||
"glslang/MachineIndependent/ParseHelper.cpp", | ||
"glslang/MachineIndependent/iomapper.cpp", | ||
"glslang/MachineIndependent/propagateNoContraction.cpp", | ||
"glslang/MachineIndependent/Intermediate.cpp", | ||
"glslang/MachineIndependent/linkValidate.cpp", | ||
"glslang/MachineIndependent/attribute.cpp", | ||
"glslang/MachineIndependent/Scan.cpp", | ||
"glslang/MachineIndependent/Initialize.cpp", | ||
"glslang/MachineIndependent/Constant.cpp", | ||
"glslang/MachineIndependent/reflection.cpp", | ||
"glslang/MachineIndependent/limits.cpp", | ||
"glslang/MachineIndependent/preprocessor/PpScanner.cpp", | ||
"glslang/MachineIndependent/preprocessor/PpTokens.cpp", | ||
"glslang/MachineIndependent/preprocessor/PpAtom.cpp", | ||
"glslang/MachineIndependent/preprocessor/PpContext.cpp", | ||
"glslang/MachineIndependent/preprocessor/Pp.cpp", | ||
"glslang/MachineIndependent/InfoSink.cpp", | ||
"glslang/MachineIndependent/intermOut.cpp", | ||
"glslang/MachineIndependent/SymbolTable.cpp", | ||
"glslang/MachineIndependent/glslang_tab.cpp", | ||
"glslang/MachineIndependent/pch.cpp", | ||
"glslang/MachineIndependent/Versions.cpp", | ||
"glslang/MachineIndependent/ShaderLang.cpp", | ||
"glslang/MachineIndependent/parseConst.cpp", | ||
"glslang/MachineIndependent/PoolAlloc.cpp", | ||
"glslang/MachineIndependent/ParseContextBase.cpp", | ||
"glslang/MachineIndependent/IntermTraverse.cpp", | ||
"glslang/GenericCodeGen/Link.cpp", | ||
"glslang/GenericCodeGen/CodeGen.cpp", | ||
"OGLCompilersDLL/InitializeDll.cpp", | ||
"SPIRV/InReadableOrder.cpp", | ||
"SPIRV/GlslangToSpv.cpp", | ||
"SPIRV/SpvBuilder.cpp", | ||
"SPIRV/SpvTools.cpp", | ||
"SPIRV/disassemble.cpp", | ||
"SPIRV/doc.cpp", | ||
"SPIRV/SPVRemapper.cpp", | ||
"SPIRV/SpvPostProcess.cpp", | ||
"SPIRV/Logger.cpp" | ||
] | ||
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if (env["platform"]=="windows"): | ||
thirdparty_sources.append("glslang/OSDependent/Windows/ossource.cpp") | ||
else: | ||
thirdparty_sources.append("glslang/OSDependent/Unix/ossource.cpp") | ||
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] | ||
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env_thirdparty = env.Clone() | ||
#env_thirdparty.disable_warnings() | ||
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources) | ||
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env.Prepend(CPPPATH=[thirdparty_dir]) | ||
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#SConscript("shaders/SCsub") |
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