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Fix pixel pack/unpack in nearest edge tests
With certain fbconfigs and width/height combos, this would corrupt memory due to overwriting too many bytes by 1. Components: OpenGL VK-GL-CTS Issue: 2496 Affects: KHR-GL46.nearest_edge.offset_* KHR-GLES32.core.nearest_edge.offset* Change-Id: I2b31c8791337555b0bb154cea1f676f0daf43c7e (cherry picked from commit 9486b75)
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