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A ROS node to perform a probabilistic 3-D/6-DOF localization system for mobile robots with 3-D LIDAR(s). It implements pointcloud based Monte Carlo localization that uses a reference pointcloud as …

C++ 511 118 Updated Oct 15, 2024

Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules

Rust 158 28 Updated Nov 17, 2024

Rust implementation of Google protocol buffers

Rust 2,842 383 Updated Oct 15, 2024

PROST! a Protocol Buffers implementation for the Rust Language

Rust 4,063 526 Updated Jan 10, 2025

Gogh is a collection of color schemes for various terminal emulators, including Gnome Terminal, Pantheon Terminal, Tilix, and XFCE4 Terminal also compatible with iTerm on macOS.

Shell 9,496 606 Updated Dec 4, 2024

A tilemap rendering crate for bevy which is more ECS friendly.

Rust 992 201 Updated Dec 26, 2024

Simple Boids programmed in Rust, using Bevy

Rust 17 3 Updated Jun 21, 2023

Spatial datastructures for Bevy

Rust 153 17 Updated Dec 3, 2024

A refreshingly simple data-driven game engine built in Rust

Rust 37,578 3,704 Updated Jan 20, 2025

Introductory guide to vulkan.

SCSS 995 228 Updated Dec 14, 2024

Collection of John Carmack’s .plan files

1,266 148 Updated Aug 30, 2020

Modified version of Sony's open sourced vector and matrix math library.

C++ 283 42 Updated Apr 5, 2024

Fast O(1) offset allocator with minimal fragmentation

C++ 786 39 Updated Apr 30, 2024

Examples and demos for the Vulkan C++ API

C++ 344 30 Updated Oct 18, 2024

A fast entity component system (ECS) for C & C++

C 6,651 470 Updated Jan 18, 2025

C++ bindings for VulkanMemoryAllocator

C++ 62 37 Updated Jan 20, 2025

Deferred Vulkan rendering playground using Crytek's Sponza scene

C++ 181 30 Updated Dec 21, 2018

Open-Source Vulkan C++ API

C++ 3,201 311 Updated Jan 20, 2025

Vulkan & C++17 based Scene Graph Project

C++ 1,388 218 Updated Jan 20, 2025

One stop solution for all Vulkan samples

C++ 4,466 666 Updated Jan 13, 2025

C++ examples for the Vulkan graphics API

GLSL 10,580 2,061 Updated Jan 17, 2025

Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field

672 27 Updated Jun 12, 2024

A modern C++17 glTF 2.0 library focused on speed, correctness, and usability

C++ 335 53 Updated Dec 24, 2024

A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord."

44 6 Updated Jan 19, 2025

Our server mascot :)

Roff 9 1 Updated Apr 22, 2023

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

C++ 206 14 Updated Jul 21, 2021

Resources for leverless / all-button controllers (ABCs)

106 4 Updated Nov 26, 2024

Intel® Open Image Denoise library

C++ 1,850 170 Updated Jan 16, 2025

Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)

C++ 46 4 Updated Jun 6, 2023
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