- Los Angeles, CA
- https://blog.roblesch.page
Stars
A ROS node to perform a probabilistic 3-D/6-DOF localization system for mobile robots with 3-D LIDAR(s). It implements pointcloud based Monte Carlo localization that uses a reference pointcloud as …
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
Rust implementation of Google protocol buffers
PROST! a Protocol Buffers implementation for the Rust Language
Gogh is a collection of color schemes for various terminal emulators, including Gnome Terminal, Pantheon Terminal, Tilix, and XFCE4 Terminal also compatible with iTerm on macOS.
A tilemap rendering crate for bevy which is more ECS friendly.
A refreshingly simple data-driven game engine built in Rust
Collection of John Carmack’s .plan files
Modified version of Sony's open sourced vector and matrix math library.
Fast O(1) offset allocator with minimal fragmentation
jherico / VulkanExamples
Forked from SaschaWillems/VulkanExamples and demos for the Vulkan C++ API
A fast entity component system (ECS) for C & C++
C++ bindings for VulkanMemoryAllocator
Deferred Vulkan rendering playground using Crytek's Sponza scene
Vulkan & C++17 based Scene Graph Project
One stop solution for all Vulkan samples
C++ examples for the Vulkan graphics API
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord."
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
Resources for leverless / all-button controllers (ABCs)
Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)