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Added Xbox One Mac profile pbhogan#187
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Assets/InControl/Source/Unity/DeviceProfiles/XboxOneMacProfile.cs
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using System; | ||
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namespace InControl | ||
{ | ||
// @cond nodoc | ||
[AutoDiscover] | ||
public class XboxOneMacProfile : UnityInputDeviceProfile | ||
{ | ||
public XboxOneMacProfile() | ||
{ | ||
Name = "XBox One Controller"; | ||
Meta = "XBox One Controller on OSX"; | ||
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SupportedPlatforms = new[] { | ||
"OS X" | ||
}; | ||
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JoystickNames = new[] { | ||
"Microsoft Xbox One Wired Controller" | ||
}; | ||
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ButtonMappings = new[] { | ||
new InputControlMapping { | ||
Handle = "A", | ||
Target = InputControlType.Action1, | ||
Source = Button16 | ||
}, | ||
new InputControlMapping { | ||
Handle = "B", | ||
Target = InputControlType.Action2, | ||
Source = Button17 | ||
}, | ||
new InputControlMapping { | ||
Handle = "X", | ||
Target = InputControlType.Action3, | ||
Source = Button18 | ||
}, | ||
new InputControlMapping { | ||
Handle = "Y", | ||
Target = InputControlType.Action4, | ||
Source = Button19 | ||
}, | ||
new InputControlMapping { | ||
Handle = "Left Bumper", | ||
Target = InputControlType.LeftBumper, | ||
Source = Button13 | ||
}, | ||
new InputControlMapping { | ||
Handle = "Right Bumper", | ||
Target = InputControlType.RightBumper, | ||
Source = Button14 | ||
}, | ||
new InputControlMapping { | ||
Handle = "Left Stick Button", | ||
Target = InputControlType.LeftStickButton, | ||
Source = Button11 | ||
}, | ||
new InputControlMapping { | ||
Handle = "Right Stick Button", | ||
Target = InputControlType.RightStickButton, | ||
Source = Button12 | ||
}, | ||
new InputControlMapping { | ||
Handle = "View", | ||
Target = InputControlType.View, | ||
Source = Button10 | ||
}, | ||
new InputControlMapping { | ||
Handle = "Menu", | ||
Target = InputControlType.Menu, | ||
Source = Button9 | ||
} | ||
}; | ||
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AnalogMappings = new[] { | ||
new InputControlMapping { | ||
Handle = "Left Stick X", | ||
Target = InputControlType.LeftStickX, | ||
Source = Analog0 | ||
}, | ||
new InputControlMapping { | ||
Handle = "Left Stick Y", | ||
Target = InputControlType.LeftStickY, | ||
Source = Analog1, | ||
Invert = true | ||
}, | ||
new InputControlMapping { | ||
Handle = "Right Stick X", | ||
Target = InputControlType.RightStickX, | ||
Source = Analog2 | ||
}, | ||
new InputControlMapping { | ||
Handle = "Right Stick Y", | ||
Target = InputControlType.RightStickY, | ||
Source = Analog3, | ||
Invert = true | ||
}, | ||
new InputControlMapping { | ||
Handle = "DPad Left", | ||
Target = InputControlType.DPadLeft, | ||
Source = Button7 | ||
}, | ||
new InputControlMapping { | ||
Handle = "DPad Right", | ||
Target = InputControlType.DPadRight, | ||
Source = Button8 | ||
}, | ||
new InputControlMapping { | ||
Handle = "DPad Up", | ||
Target = InputControlType.DPadUp, | ||
Source = Button5 | ||
}, | ||
new InputControlMapping { | ||
Handle = "DPad Down", | ||
Target = InputControlType.DPadDown, | ||
Source = Button6, | ||
}, | ||
new InputControlMapping { | ||
Handle = "Left Trigger", | ||
Target = InputControlType.LeftTrigger, | ||
Source = Analog4, | ||
SourceRange = InputControlMapping.Range.Complete, | ||
TargetRange = InputControlMapping.Range.Positive, | ||
IgnoreInitialZeroValue = true | ||
}, | ||
new InputControlMapping { | ||
Handle = "Right Trigger", | ||
Target = InputControlType.RightTrigger, | ||
Source = Analog5, | ||
SourceRange = InputControlMapping.Range.Complete, | ||
TargetRange = InputControlMapping.Range.Positive, | ||
IgnoreInitialZeroValue = true | ||
} | ||
}; | ||
} | ||
} | ||
} | ||
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8 changes: 8 additions & 0 deletions
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Assets/InControl/Source/Unity/DeviceProfiles/XboxOneMacProfile.cs.meta
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